Monday, November 30, 2009

Gagne’s Nine Events of Instruction (Blog week 6)

1. Gain attention

In order for any learning to take place, you must first capture the attention of the student. A multimedia program that begins with an animated title screen sequence accompanied by sound effects or music startles the senses with auditory or visual stimuli. An even better way to capture students' attention is to start each lesson with a thought-provoking question or interesting fact. Curiosity motivates students to learn.

2. Inform learners of objectives

Early in each lesson students should encounter a list of learning objectives. This initiates the internal process of expectancy and helps motivate the learner to complete the lesson. These objectives should form the basis for assessment and possible certification as well. Typically, learning objectives are presented in the form of "Upon completing this lesson you will be able to. . . ." The phrasing of the objectives themselves will be covered under Robert Mager's contributions later in this chapter.

3. Stimulate recall of prior learning

Associating new information with prior knowledge can facilitate the learning process. It is easier for learners to encode and store information in long-term memory when there are links to personal experience and knowledge. A simple way to stimulate recall is to ask questions about previous experiences, an understanding of previous concepts, or a body of content.

4. Present the content

This event of instruction is where the new content is actually presented to the learner. Content should be chunked and organized meaningfully, and typically is explained and then demonstrated. To appeal to different learning modalities, a variety of media should be used if possible, including text, graphics, audio narration, and video.

5. Provide "learning guidance"

To help learners encode information for long-term storage, additional guidance should be provided along with the presentation of new content. Guidance strategies include the use of examples, non-examples, case studies, graphical representations, mnemonics, and analogies.

6. Elicit performance (practice)

In this event of instruction, the learner is required to practice the new skill or behavior. Eliciting performance provides an opportunity for learners to confirm their correct understanding, and the repetition further increases the likelihood of retention.


7. Provide feedback

As learners practice new behavior it is important to provide specific and immediate feedback of their performance. Unlike questions in a post-test, exercises within tutorials should be used for comprehension and encoding purposes, not for formal scoring. Additional guidance and answers provided at this stage are called formative feedback.

8. Assess performance

Upon completing instructional modules, students should be given the opportunity to take (or be required to take) a post-test or final assessment. This assessment should be completed without the ability to receive additional coaching, feedback, or hints. Mastery of material, or certification, is typically granted after achieving a certain score or percent correct. A commonly accepted level of mastery is 80% to 90% correct.

9. Enhance retention and transfer to the job

Determining whether or not the skills learned from a training program are ever applied back on the job often remains a mystery to training managers - and a source of consternation for senior executives. Effective training programs have a "performance" focus, incorporating design and media that facilitate retention and transfer to the job. The repetition of learned concepts is a tried and true means of aiding retention, although often disliked by students. (There was a reason for writing spelling words ten times as grade school student.) Creating electronic or online job-aids, references, templates, and wizards are other ways of aiding performance.

Sunday, November 29, 2009

Hot potatoes (Blog week 6)

What is hot potatoes?
The Hot Potatoes suite includes six applications, enabling you to create interactive multiple-choice, short-answer, jumbled-sentence, crossword, matching/ordering and gap-fill exercises for the World Wide Web.

Hot potaoes include,JQuiz, JCloze, JCross, JMix, JMatch and the masher.

There are many uses of the five basic programs in the Hot Potatoes suite:

· The JQuiz program creates question-based quizzes. Questions can be of for different types, including multiple-choice and short-answer. Specific feedback can be provided both for right answers and predicted wrong answers or distractors. In short-answer questions, the student's guess is intelligently parsed and helpful feedback to show what part of a guess is right and what part is wrong. The student can ask for a hint in the form of a "free letter" from the answer.

· The JCloze program creates gap-fill exercises. Unlimited correct answers can be specified for each gap, and the student can ask for a hint and see a letter of the correct answer. A specific clue can also be included for each gap. Automatic scoring is also included. The program allows gapping of selected words, or the automatic gapping of every nth word in a text.

· The JCross program creates crossword puzzles which can be completed online. You can use a grid of virtually any size. As in JQuiz and JCloze, a hint button allows the student to request a free letter if help is needed.

· The JMix program creates jumbled-sentence exercises. You can specify as many different correct answers as you want, based on the words and punctuation in the base sentence, and a hint button prompts the student with the next correct word or segment of the sentence if needed.

· The JMatch program creates matching or ordering exercises. A list of fixed items appears on the left (these can be pictures or text), wth jumbled items on the right. This can be used for matching vocabulary to pictures or translations, or for ordering sentences to form a sequence or a conversation.

In addition, there is a sixth program called the Masher. This is designed to create complete units of material in one simple operation. The masher maybe useful for people who are creating sequences of exercises and other pages that should form a unit.

Abobe Presenter 7 ( Blog week 5)

ALL about Abobe presenter 7.....

Easily add narration, animations, interactivity, quizzes, and software simulations to eLearning courses.

Key capabilities
  • Easily create professional Flash presentations and self-paced courses complete with narration and interactivity.
  • Import and edit video in any format and export as SWF.
  • Record and edit high-quality audio.
  • Help ensure consistency with branding and customization.
  • Deliver advanced quizzes and surveys with question pooling and randomization.
  • Publish content as a PDF file, preserving all of your animations.
  • Create AICC- and SCORM-compliant content

What have I learned? (Blog week 5)

Learning on week 5 lesson.....
1. Audiacity
- Audiacity is a free, open source software for recording and editing sounds.
- It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems

Different uses of Audiacity
- Record live audio.
- Convert tapes and records into digital recordings or CDs.
- Edit Ogg Vorbis, MP3, WAV or AIFF sound files.
- Cut, copy, splice or mix sounds together.
- Change the speed or pitch of a recording.

I learned on how to record our voices using the programme and i am suppose to apply the knowledge learned to my elearning package using audiacity 1.2.6 as it is stable release, complete and fully documented

2. Slides template and custom animation
Slide template
- The default design template or theme, when you first start a PowerPoint presentation, is a plain, white slide.
- This plain, white slide is created from the slide master.
- Many colorful, preset design templates are included with PowerPoint to make your presentations more interesting.

Custom animation
- It contains a list of effects that you can apply to objects to have them animate during the slide show.
- With custom animation you have a great deal of fine control over the manner, sound, order and timing of the appearance of each object on a slide.
- You can individually animate the various slide objects (the slide title, the bulleted points, tables, charts, and graphics).
- This allows you to skillfully direct your audience’s attention while adding interest to your presentation.

Therefore it is important for to apply it to my elearning package in order to attract the students attention.

Links: http://www.esnips.com/doc/9834a892-dd87-4de3-89c2-04cd3c519123/audiacity

Saturday, November 14, 2009

Develop an elearning package by applying Addie (Blog week 4)


Q2. Comment on how you will apply the development and implementation phases in Addie for developing an elearning package.

(Development Phase)- The development phase is where instructional designers and developers create and assemble the content assets that were blueprinted in the design phase. In this phase, storyboards and graphics are designed.

(Implementation Phases)- During the implementation phase, a procedure for training the facilitators and the learners is developed. The facilitators' training should cover the course curriculum, learning outcomes, method of delivery, and testing procedures.

How would i apply it?

Firstly, make a storyboard of the main points in the topic. Secondly, the teaching should cover learning outcomes, method of delivery and testing procedures.

Definition, Charateristics and various standards of learning object (Blog week 4)

Q1. a) Define what are learning objective and what are the characteristics of a learning objective?
1a) A learning objective is an outcome statement that captures specifically what knowledge, skills, attitudes learners should be able to exhibit following instruction.

Characteristics of learning objective

  • Objectives should identify a learning outcome
  • Reflect broad conceptual knowledge and adaptive vocational and generic skills
  • Reflect essential knowledge, skills or attitudes
  • Objectives should be consistent with course goals
  • Objectives should be precise

Q1b) There are various standards for learning objects, what are the SCOXM and AICC standards?
1b) SCORM stands for Sharable Content Object Reference Model, which is a set of specifications that, when applied to course content, produces small, reusable e-Learning objects. A result of the Department of Defense's Advanced Distributed Learning (ADL) initiative, SCORM-compliant courseware elements are easily merged with other compliant elements to produce a highly modular repository of training materials.

AICC standards apply to the development, delivery, and evaluation of training courses that are delivered via technology, i.e., more often than not, through learning management systems. AICC stands for the Aviation Industry CBT [Computer-Based Training] Committee (AICC), which is an international association of technology-based training professionals that develops training guidelines for the aviation industry.

Saturday, November 7, 2009

Disadvantages of Kirkpatrick’s model (Blog week 3)

Qn2. Are there any disadvantages to Kirkpatrick’s model?

- Do not applied what was learned
- Major disadvantages of faculty appraisals is that such appraisals are subjective
- More analysis such as multi-rater/multi-method techniques or three way ANOVAs needs to be performed to determine the level of confidence training developers can have in the data collected and how best to use the data
- No consensus in the performance appraisal literature as to which statistical test should be used to make this determination.


Sources from:
http://www.ascilite.org.au/ajet/ajet6/bumpass.html

What I would do in the analaysis and design phases - ADDIE Model (Blog week 3)

Qn1. Summarise what you would do in the analaysis n design phases

Analaysis phase
-
Who is the audience and what are their characteristics?
Ans: eg. Patients, elderies, working aldults and teenagers
- What is the new behavioral outcome?
Ans: eg. More health conscious and increase awareness of their health
- What types of learning constraints exist?
- What are the delivery options?
Ans: eg. Through fun and entertaining games, such as quizzes, Crossword puzzles or perhaps Videos or animations
- What are the online pedagogical considerations?
- What are the Adult Learning Theory considerations?
- What is the timeline for project completion?


Design Phases
- Document the project's instructional, visual and technical design strategy
- Apply instructional strategies according to the intended behavioral outcomes by domain (cognitive, affective, and psychomotor).
- Design the
user interface and user experience
- Create prototype
- Apply visual design (graphic design)


Sources from:
http://en.wikipedia.org/wiki/ADDIE_Model

Wednesday, October 28, 2009

Any drawbacks of elearning?? (Blog week 2)

Drawbacks of elearning

  1. Have lesser time to talk to the teacher
  2. We will not be given a chance to clarify concepts( no 2 way feedback), email, online consultation(Webcam, msn)
  3. What if i want to know more?
  4. Is technology available at the student's end? is internet access easily available?
  5. Inappropriate content for e-learning may exist
  6. Up-front investment required of an e-learning solution is larger due to development costs
  7. Lack of multimedia in many WBT programs

My definition of e-learning (Blog week 2)

I think that my own definition of elearning is the learning conduct through electonic media. eg. through the internet.